\hypertarget{classsp_constant_material_eff3_d}{
\section{spConstantMaterialEff3D Class Reference}
\label{classsp_constant_material_eff3_d}\index{spConstantMaterialEff3D@{spConstantMaterialEff3D}}
}


Class for managing shader programs for rendering constant material (unified colour) game objects with black hole effect.  


Inheritance diagram for spConstantMaterialEff3D:\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[height=3.000000cm]{classsp_constant_material_eff3_d}
\end{center}
\end{figure}
\subsection*{Private Attributes}
\begin{DoxyCompactItemize}
\item 
\hypertarget{classsp_constant_material_eff3_d_a2f094d2173fad1fa28f4c557773ca4ef}{
int \hyperlink{classsp_constant_material_eff3_d_a2f094d2173fad1fa28f4c557773ca4ef}{bhData4Loc}}
\label{classsp_constant_material_eff3_d_a2f094d2173fad1fa28f4c557773ca4ef}

\begin{DoxyCompactList}\small\item\em Attribute location for ''bhdata4'' attribute (black hole data). \item\end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
Class for managing shader programs for rendering constant material (unified colour) game objects with black hole effect. 

The documentation for this class was generated from the following files:\begin{DoxyCompactItemize}
\item 
shaderprograms.h\item 
shaderprograms.cpp\end{DoxyCompactItemize}
